MNPEF - Dissertações

URI permanente para esta coleçãohttps://ri.ifam.edu.br/handle/4321/32

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    Uma proposta para ensinar queda livre: usando a interface HackEduca Conecta
    (2021-10-19) Chagas, Sidney Assis; Silva, Márcio Gomes; http://lattes.cnpq.br/2363782297790054; Silva, Márcio Gomes; http://lattes.cnpq.br/2363782297790054; Bento, Ricardo Rodrigues de França; Souza, José Ricardo
    In our schools, the teaching of physics consists of passing on a pile of information without connection with the world that surrounds the student. Forgetting that Physics is a science that studies natural phenomena, through observation. In view of the above, the present work aims to develop a sequence of activities on free fall using the Hackeduca Conecta application, with experiments simulated by the same application, for students of the 1st grade of High School, following the pedagogical theory of Jerome Bruner that deals with “Discovery teaching”. The proposal consists of analyzing the movement of the bodies through the "Free Fall" where data will be programmed and collected through sensors and transmitted to the computer using Arduino, so we will be able to generate graphs to analyze the movement of the bodies, discuss values and assist students in solving problems through tests, analyze some important parameters in this phenomenon studied and also measure the value of gravity acceleration. It is hoped that this Teaching-Learning proposal will make student learning effective and very profitable in order to make the student an investigator and a critical-reflective thinker and that all this knowledge acquired by him be profitable in his reality.
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    O uso do programa scratch na abordagem dos conceitos iniciais de cinemática para alunos do 1º ano do ensino médio
    (2016-02-05) Farias, Fabrício de Oliveira; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; Amazonas, Márcio Andrei de Souza; Perez, Silvana; http://lattes.cnpq.br/3585326481456738
    In this work we present a study on the use of animations in teaching activities in physical education, referring to the initial concepts of kinematics. The objective of this research is to apply the initial concepts of kinematics that is studied in the 1st year of high school more dynamic, contextualized and with the help of a software, but with the participation of students in order to make the enhanced learning. Scratch program will feature the technology (software) used to mediate the teaching of initial concepts of kinematics and become the most promising learning. The activities proposed in this study are based on the constructivist theory of Jerome Bruner which considers education for discovery and a proposed curriculum spiral format in which the content is proposed for surface and in-depth manner according to student learning. The participants were twelve students in a class of 1st year of high school of electrical engineering course in reliance belonging to the Federal Institute of Amazonas, Manaus-center campus. The instruments of data collection of this research were a pretest, two lists of exercises as the class script, a post test and two educational-methodological questionnaires. The conclusions derived from the vision of the students point out that the study of the initial concepts of kinematics, using animations and predefined physical concepts: (i) approached the theoretical knowledge of physics with everyday life, promoting learning, (ii) provided connections between the problem situations presented in the animations and physical content through interactivity, (iii) They aroused the pleasure of learning, and (iv) had innovative character, making interesting physics classes and different traditional classes. It is noteworthy that the vast majority of students considered useful lessons from this approach, and that the conceptual difficulties decreased intensely.