Campus Manaus Centro

URI permanente desta comunidadehttps://ri.ifam.edu.br/handle/4321/8

Documentos científicos dos servidores e discentes do Campus Manaus Centro

Notícias

Acesso aberto a documentos

Navegar

Resultados da Pesquisa

Agora exibindo 1 - 2 de 2
  • Imagem de Miniatura
    Item
    GameAlfa: guia didático instrucional
    (2018-04-24) Santos, Austonio Queiroz dos; Anglada-Rivera, José; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; COELHO, Iandra Maria Weirich S.; http://lattes.cnpq.br/4062149157525849; Zayas, Fidel Guerrero; http://lattes.cnpq.br/9977494986476816; http://repositorio.ifam.edu.br/jspui/handle/4321/300
    The GameAlfa is a digital game made to serve as a facilitator resource of alphabetization through the development of phonological awereness skills in children with ages between six and eight years old. It can be played in different operational sistems and equipments, online and offline. This guide presents the GameAlfa and teaches its use, since the getting process, the instalation and operational process, as well as suggesting a pedagogical activity. We hope that this material serves for the introduction of this digital resource in classes allowing a contextualized and significant learning for the children.
  • Imagem de Miniatura
    Item
    GameAlfa: jogo digital como recurso tecnológico para alunos em processo de alfabetização do segundo ano do ensino fundamental
    (2018-04-24) Santos, Austonio Queiroz dos; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; COELHO, Iandra Maria Weirich S.; http://lattes.cnpq.br/4062149157525849; Zayas, Fidel Guerrero; http://lattes.cnpq.br/9977494986476816
    This research investigated the use of a game as a facilitating resource of alphabetization, by the developing of phonologycal awereness skills in students od the second year of middle school, in a public school of Manaus. During the metodologycal path, we adopted the qualitative approach having the action-research as the method; the technics and the data collections instruments used were the bibliografic research, the participant observation and the questionary adapted in a test shape. As the main resource was created a game during the invetisgatory path and applied to the class of students. With the application of a prototype, were collected the suggestions of the students and the teacher and applied again with the suggested amendments, searching with this a collaborative process of investigation and of product criation. The results verified were satisfying, because shows the development of phonologycal awereness skills in most of the studentes participating on the research, stem from the use of GameAlfa as technologycal resource.
Todas as informações contidas nessa comunidade podem ser utilizadas, desde que citada a fonte, preservando os direitos dos autores.