Campus Manaus Centro

URI permanente desta comunidadehttps://ri.ifam.edu.br/handle/4321/8

Documentos científicos dos servidores e discentes do Campus Manaus Centro

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    Lectio: jogo sério educacional para alfabetização de crianças com transtorno do espectro autista
    (2022-12-14) Santos, Alessandro Negrão dos; Silva, Viviane Gomes da; http://lattes.cnpq.br/3840356643382333; Silva, Viviane Gomes da; http://lattes.cnpq.br/3840356643382333; Lima, Roceli Pereira; http://lattes.cnpq.br/4785265306445784; Azevedo, Renildo Viana; http://lattes.cnpq.br/0601215754206476
    This work proposes the development of a serious game for children with Autistic Spectrum Disorder - ASD, LECTIO. The objective is to implement a game, using the Treatment and Education approach of Autistic and related Communicationhandicapped Children - TEACCH that helps children with autism in their learning to read in their literacy stage, valuing good usability practices and aiming at a good user experience. To that end, the game will be based on game development guidelines specifically aimed at people with ASD, providing children with an appropriate tool to use. Therefore, the proposal is to implement interactive, clear and easy-to-perform activities, applying the TEACCH approach, in order to help children with ASD to improve their learning.
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    GameAlfa: guia didático instrucional
    (2018-04-24) Santos, Austonio Queiroz dos; Anglada-Rivera, José; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; COELHO, Iandra Maria Weirich S.; http://lattes.cnpq.br/4062149157525849; Zayas, Fidel Guerrero; http://lattes.cnpq.br/9977494986476816; http://repositorio.ifam.edu.br/jspui/handle/4321/300
    The GameAlfa is a digital game made to serve as a facilitator resource of alphabetization through the development of phonological awereness skills in children with ages between six and eight years old. It can be played in different operational sistems and equipments, online and offline. This guide presents the GameAlfa and teaches its use, since the getting process, the instalation and operational process, as well as suggesting a pedagogical activity. We hope that this material serves for the introduction of this digital resource in classes allowing a contextualized and significant learning for the children.
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    GameAlfa: jogo digital como recurso tecnológico para alunos em processo de alfabetização do segundo ano do ensino fundamental
    (2018-04-24) Santos, Austonio Queiroz dos; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; COELHO, Iandra Maria Weirich S.; http://lattes.cnpq.br/4062149157525849; Zayas, Fidel Guerrero; http://lattes.cnpq.br/9977494986476816
    This research investigated the use of a game as a facilitating resource of alphabetization, by the developing of phonologycal awereness skills in students od the second year of middle school, in a public school of Manaus. During the metodologycal path, we adopted the qualitative approach having the action-research as the method; the technics and the data collections instruments used were the bibliografic research, the participant observation and the questionary adapted in a test shape. As the main resource was created a game during the invetisgatory path and applied to the class of students. With the application of a prototype, were collected the suggestions of the students and the teacher and applied again with the suggested amendments, searching with this a collaborative process of investigation and of product criation. The results verified were satisfying, because shows the development of phonologycal awereness skills in most of the studentes participating on the research, stem from the use of GameAlfa as technologycal resource.
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