DAEF - Departamento Acadêmico de Educação Básica e Formação de Professores

URI permanente desta comunidadehttps://ri.ifam.edu.br/handle/4321/539

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Resultados da Pesquisa

Agora exibindo 1 - 3 de 3
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    Jogo da memória como ferramenta para o ensino de funções orgânicas oxigenadas e nitrogenadas
    (2021-08-09) Bentes, Gabriel da Silva; Salazar, Deuzilene Marques; http://lattes.cnpq.br/4519799169077909; Salazar, Deuzilene Marques; http://lattes.cnpq.br/4519799169077909; Villani, Fernanda Tunes; http://lattes.cnpq.br/7767105531688783; Freitas, Cristiane Rodrigues de; http://lattes.cnpq.br/5009896185255191
    Teaching organic chemistry in high school requires teaching strategies (ANASTASIOU, 2015) that enable the appropriation of knowledge as well as human development. This monograph aims to investigate the thought operations developed through the memory game in the teaching of oxygenated and nitrogenous organic functions in high school at a State School in the city of Manaus-AM. The study is characterized through qualitative and descriptive approaches, using an observation diary carried out in a pedagogical intervention project as a scholarship holder in the Institutional Program for Teaching Initiation Scholarships (PIBID). To achieve the general objective, the didactic game in the teaching process of Chemistry and the identification of the thought operations developed in the memory game of oxygenated and nitrogenous organic functions were discussed. The fundamentals of the teaching strategy (ANASTASIOU, 2015) allowed the identification of thought operations developed in the memory game. The construction of the game, the elaboration of the rules and the participation in the game allowed the students to verify the following thought operations: comparison, summary, observation, classification, project planning and research. the memory game built by the teacher-student avoids the "game for the game" and focuses on the effectiveness of learning when considering the group, the steps, the linked thoughts and especially the feedback in the student's speech that demonstrates the effectiveness of the game.
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    O uso de recursos tecnológicos para auxiliar na produção de materiais didáticos para o ensino-aprendizagem de química
    (2017-06-28) Oliveira, Daniele Menezes de; Coelho, Iandra Maria Weirich da Silva; http://lattes.cnpq.br/4062149157525849; Coelho, Iandra Maria Weirich da Silva; http://lattes.cnpq.br/4062149157525849; Alves, Edilson Gomes; http://lattes.cnpq.br/0914810895785401; Ferreira, Danielle Cristina Oliveira; http://lattes.cnpq.br/3971794341049346
    The growing lack of interest in chemistry subjective must be a motivational factor for the teacher to seek alternative methods to become teaching more interesting. The goal of this research was to encourage the production of didactic material applied to teaching chemistry using the methodology of corpus linguistics, which consisted in collecting and stocking up Chemistry contents from the 1stterm of high school, from the internet in a specific software used as computational tools where the research and the development of new methods were facilitated. As an example of this resource material produced and supported from the software is was done and applied a game about periodic table. The questionary applied at the end of the activity allowed for an evaluation about the importance in produce didactic resources by teacher, as well as, the importance and benefits from using games as teaching resource. Among the results it was observed the students understood appropriately the contents, prompted to work in groups, motivated to health competition for the purpose of win, in addition to create a diversity didactic materials by teachers, toward teaching chemistry.
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    Produções de jogos sobre ecologia como instrumento didático pedagógico no ensino fundamental: relações ecológicas
    (2016-12-19) Sousa, Kátia Lima de; Mello, Maria Stela de Vasconcelos Nunes de; http://lattes.cnpq.br/2805649897134729; Mello, Maria Stela de Vasconcelos Nunes de; http://lattes.cnpq.br/2805649897134729; Reis, Clebernilson; Souza, José Estanislau Sant'Anna de; http://lattes.cnpq.br/7774391151208979
    The present work aimed to teach ecology concepts, in a playful way, to the students of the 6th grade of Elementary School of a School of Integral Time in the city of Manaus-AM, using as a didactic-pedagogical tool the playfulness. The Case Study was carried out in two phases, namely: 1st phase, the direct observation in the classroom, at the time of classes and the resolutions of the exercises proposed in the book on the subject treated. The 2 ° phase have been prepared ecology games. After the presentation of the games, the students' acceptance and learning index was evaluated through a questionnaire elaborated for this purpose.109 students from the 6th grade of Elementary School, from classes 3, 4 and 5 participated in the research, presenting satisfactory results, When more than 95,116% were favorable to the application of the games, demonstrating interest and participation in the activities.