MPET - Produto educacional

URI permanente para esta coleçãohttps://ri.ifam.edu.br/handle/4321/30

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Resultados da Pesquisa

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    Questionário ProfMed: perfil do professor mediador
    (2016-07-29) Lima, Miriam Bastos Reis Maia; Guerreiro, Elaine Maria Bessa Rebello; http://lattes.cnpq.br/7534553739735381; Guerreiro, Elaine Maria Bessa Rebello; http://lattes.cnpq.br/7534553739735381; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Maia, Dayse Peixoto
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    Proposta do I Encontro de divulgação científica para professores do Amazonas (EDICIPAM)
    (2016-12-05) Andrade, Tatiane Sabino da Silva de; Gonzaga, Amarildo Menezes; Gonzaga, Amarildo Menezes; http://lattes.cnpq.br/2786554010520173
    The "Proposal for the First Meeting of Scientific Divulgation for Teachers of Amazonas (EDiCiPAM)" is a product of the dissertation "The importance of Scientific Divulgation in Teacher Training in Technological Teaching" and presents an event designed for teachers, with emphasis on Scientific Dissemination of Processes and Products of Educational Research. The event coincides with our intention to encourage teachers to approach the Scientific Divide and proposes to compose the Symposium on Technological Teaching in Amazonas (SETA), promoted by the Professional Master's Degree in Technological Teaching (MPET) of the Federal Institute of Amazonas (IFAM). Therefore, this is an event that assumes a character of Scientific Broadcasting, as it is encompassing communication and scientific dissemination. In this way we propose to be two events, one macro and the other micro, that can occur in parallel or in one or two days, being therefore configured as a subproject to be inserted in the SETA project, which already occurred in two editions (May / 2015, September 2016). Through the Ishikawa Diagram, also known as Cause and Effect Diagram or Fishbone Diagram, the elements that must compose the structure of the proposed event were dismembered, being evaluated the Method, Workmanship, Material, Machine, Measure and Medium (6M), as proposed by the Chemical Engineer Kaoru Ishikawa in 1943. The diagram is an organization and analysis tool for problem solving and with this, it was possible to outline and outline the event proposal. The cause and effect relationship allowed a direct discussion and objective proposal during the research. The optimization of the model will be verified through repeated experimentation, which will happen with the first execution of the Meeting. If applied, in future time will allow the measurement of results.
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    Programação com o scratch para aprender ciências: uma proposta para a formação de professores da educação básica
    (Instituto Federal do Amazonas, 2017-03-30) Rocha, Helen Regiane Pará; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920; Lima, Eliane Batista de; http://lattes.cnpq.br/3234592323714659
    The educational proposal presented in this master degree research is aimed for supporting the primarly school teachers’ development through the use of the Scratch programming language, which can be mastered by learning how to send commands aligned with pedagogical and methodological goals in the teaching of sciences to be executed by a computer. In the end, learning how to send such commands will left primarly school teachers to acquire a new knowledge. Additionally, this research is composed by three parts as follows: 1) presentation about the Scratch visual programming language; 2) important considerations about how learning programming can impact in the teacher’s development; 3) explanation about the methodology for implementing actions by programming with Scratch to learn sciences. Last, but not least, this research lists allbibliographic references, as well as appendices and all supporting materials for the proposed actions. It is hoped that the proposal presented will be representative so that future teachers can experience the use of the visual programming language Scratch, to build teacher knowledge and to potentiate the learning of science contents in basic education, inside a perspective of knowledge construction.