POS CMC- Programas de Pós-graduação Stricto Sensu

URI permanente desta comunidadehttps://ri.ifam.edu.br/handle/4321/18

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Resultados da Pesquisa

Agora exibindo 1 - 7 de 7
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    Caderno de aplicação de robótica educacional para o ensino de matemática: uma experiência com o estudo das relações métricas do triângulo retângulo
    (2016-05-25) Santos, Marden Eufrasio dos; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; Oliveira, Elaine Harada Teixeira de; http://lattes.cnpq.br/6553721651836761; Azevedo, Rosa Oliveira Marins
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    BET: Blended English Teaching: guia para professores de inglês para fins específicos
    (2017-01-20) Sousa, Yna Honda de; Mendonça, Andréa Pereira; Coelho, Iandra Maria Weirich da Silva; Coelho, Iandra Maria Weirich da Silva; http://lattes.cnpq.br/4062149157525849; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Cabral Neto, João dos Santos; Monteiro, Marta de Faria e Cunha
    Blended English Teaching (BET) is a teaching-learning proposal to English enhance English language reading skill the word decoding and the integration of ideas in texts. BET is composed by three fundamental elements: hybrid teaching models, virtual resources to provide self-study inside and outside from Computing area, with texts compiled from manuals and tutorials related to hardware and software in English. This guide purpose is share with English teachers, guidelines on how to implement BET in English any technical area, as well as to present links to all activities used and suggestions to increase knowledge regarding the items mentioned in the implementation.
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    Programação arquitetônica para alunos iniciantes: guia para professores
    (2017-07-03) Aragão, Monique Guerreiro Bastos; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Pacheco, Karla Mazarelo Maciel; http://lattes.cnpq.br/9632431273966711
    Early students of Architecture can benefit from the active learning of the Architecture Programme in its first year of graduation, through a teaching proposal based on a project demand, that allows the approach of the architecture programme through the contact with a real client, with mediation of teacher. The main purpose of this guide is to disseminate our research, which combines the use of a project demand to engage students in architecture programme, principles of Constructive Alignment to plan teaching, learning and evaluation activities, and the organization and administration of activities on the classroom with adoption of Blended Learning. This guide aims to guide the application of the teaching proposal by other teachers. We explained the teaching proposal, we showed examples of application and some tools of evaluation and presentation of possible products. Innovative aspects of this work are the teaching and adaptation of the content to beginning students from the needs of a real client, given that the Architecture Programme, when approached, has its construction phase suppressed or when considered, it adopts construction models that are distant from the dialogue with the client. In addition, this work provides the implementation of Blended Learning in Architecture, following an emerging trend in Education.
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    Programação para administração de redes de computadores: guia didático para professores
    (2018-12-19) Oliveira, Silmar Antonio Buchner de; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Costa, Elloá Barreto Guedes da; http://lattes.cnpq.br/6466781778573760
    In this guide we present a teaching-learning proposal of programming for Computer Network administration, considering the context of undergraduate courses in Computing area. This is an educational product from a research developed in the Professional Master's Degree in Technology Teaching (MPET) of the Federal Institute of Education, Science and Technology of Amazonas (IFAM), Campus Manaus Centro and is intended for teachers of higher education in computing that teach disciplines of Computer Networks. We did this proposal as an alternative that provides a practical learning for disciplines of Computer Networks taught in higher courses, where the student learns to solve problems of Computer Networks with the use of Programming, with "hands on" approach. In addition to providing an increase in learning in both Computer Networks and Programming, this teaching proposal offers the student the skills improvement that is required in the professional world. To achieve these goals and place the student at the center of their learning, we adopted the flipped classroom format where students exercises the theory outside the classroom environment, while in class use the time and interaction with the teacher to solve practical problems involving the monitoring of network equipments and user actions, log analysis, synchronization of data and automatic issuance of alert messages. In order for other teachers to reproduce this experience, we created this guide where we provide all the required material, including videos, learning guides, guidelines for virtual laboratory creation, links, tutorials and suggestions on general procedures. In addition, we offer a set of student orientations so that teachers can guide them on how to develop their potential and achieve better learning outcomes.
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    Roteiros de aprendizagem: orientações para elaboração de roteiros de aprendizagem
    (2019-07-02) Farias, Marcella Sarah Filgueiras de; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Anic, Cinara Calvi; http://lattes.cnpq.br/1702387634067240; Pacheco, Almir de Souza; http://lattes.cnpq.br/9497811380342629
    The Learning Script is a tool planned and intended by the teacher to guide the students’ studies. These Scripts allow students engagement and autonomy, in addition to contribute for the development of some systematized study strategies to achieve the learning goals proposed by the teacher. This educational product has the objective to assist teachers of Basic and Higher Education to plan, develop and apply Learning Scripts with their students aiming to optimize peers’ learning process, to guide and help them on their tasks improving reading and study absorption in and out of the classroom. The educational resources indicated on this product (video classes, templates, websites, etc.) allow pedagogical orientation which should help teachers with their planning, time estimate of scripts application, the correction of the responses given by the students, the feedback provided by the teacher and with sharing learning results. All elements are treated along this product with ease and with practical examples which can be adapted by the teacher.
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    Programação Baseada em Investigação-PBI: guia didático para professores.
    (2018-11-15) Ferreira, Cristiano José; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Carvalho, Leandro Silva Galvão de; http://lattes.cnpq.br/6049960144667044; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861
    To help Computing Teachers that work directly with the Math students we create this didactical guide where they can find in a simple form, the foundations, methods and necessary resources to apply the PBI inside the classes. Abstract: Investigation-Based Programming (PBI) is a teaching-learning plan of computer programming aimed at college Mathematics students. The knowledge through PBI happens in a progressive way connected to examples that start with activities that stimulate investigation, discovering and independent learning. The PBI develops and improves skills to automate algebraic equations and the plotting graphs using programming language.
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    DT na publicidade: uma proposta de ensino-aprendizagem para o desenvolvimento de projetos publicitários com Design Thinking: guia didático para professores
    (2018-12-04) Souza, Amarinildo Osório de; Mendonça, Andréa Pereira; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Mendonça, Andréa Pereira; http://lattes.cnpq.br/0938462047218130; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Pacheco, Almir de Souza; http://lattes.cnpq.br/9497811380342629
    In this work, we report the adoption of Desing Thinking (DT) in Education, contextualized in the real context of the classroom, with a teaching-learning proposal that integrates DT into the development of advertising projects, considering as public target undergraduate students in Marketing and Advertising. The proposal and the materials that integrate it were organized in the format of a Didactic Guide for undergraduate professors in Marketing and Advertising. The objective of this material is to gather and make available the materials and resources for the application of the proposal in the classroom, as well as to provide a set of orientations, from the perspective of the teacher and the student, enabling the replication and generation of other related experiences in their respective teaching contexts. The Guide includes the detailing of the teaching-learning proposal, with teaching and teaching planning, as well as other didactic resources: learning guides (to guide the face-to-face and autonomous study), advertising projects (guidelines and examples of how they can be organized ) and rubrics (used as evaluation tools). The material was organized in three main units: the first one, with a theoretical foundation on DT, including the discussion of some initial concepts, presentation of phases, values and tools characteristic of this approach; the second comprises the detailing and resources of the teaching-learning proposal, with a set of guidelines for teachers and students on how to conduct the application; the third and final unit is the detailing of four (04) advertising projects developed through Design Thinking, based on a practical experience that we carried out during a Master dissertation work. We believe that the Guide can help teachers in the area to replicate the experience through the materials and resources available and, in addition, the construction course, the theoretical foundation and the experiences described can serve as a guide to compose other proposals aimed at teaching Marketing and Advertising and related areas.