POS CMC- Programas de Pós-graduação Stricto Sensu

URI permanente desta comunidadehttps://ri.ifam.edu.br/handle/4321/18

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Resultados da Pesquisa

Agora exibindo 1 - 3 de 3
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    Gamificação na EPT: uma prática pedagógica em tempo de era digital
    (2023-04-28) Silvia, Andréia Gonçalves da; Lima, Maria Francisca Morais de; http://lattes.cnpq.br/5134533993186051; Lima, Maria Francisca Morais de; http://lattes.cnpq.br/5134533993186051; Lacerda Júnior, José Cavalcante; http://lattes.cnpq.br/4731128445071858; Melo Neto, José Augusto de; http://lattes.cnpq.br/3836833775882414
    Based on EPT documents, this research is located in Line 1: Educational Practices in EPT, and in macroproject 1: Methodological proposals and didactic resources in formal and non-formal teaching spaces in EPT and aimed to investigate the gamification within the teaching practice from the Professional and Technological Education - EPT in time of the Digital Era, highlighting the digital inequality presented with greater evidence by the Emergency Remote Teaching (ERE) in the period of the pandemic caused by the SARS-CoV-2 (Covid-19). Such context, experienced in this period with more intensity, instigated us to think about the teaching and learning process and the usual and contemporary ways of teaching. Given this scenario, we explore teaching practice in the face of this changing reality that digital acceleration has brought to the educational community and is still little explored in EPT, as presented by the study. For the development of this research, we had the participation of 9 teachers from the EPT who work with young people aged 14 to 24 who are part of the learning program of the National Service of Commercial Learning - Manaus Unit - SENAC. For this study, we used research of an applied nature, with a qualitative approach. For data collection we used bibliographical and documentary research and forms. The forms were applied to identify: the digital information and communication technologies - TDICs in the educational context of the teachers, the digital and technological resources used by them more frequently, the digital and analogical didactic strategies used by the teachers, the game elements that the teachers use in their pedagogical practice and if they use them, the challenges and difficulties of teaching practice in the digital age and their role in the integral human formation of the student and in their formation for work, having work as an educational principle. From the results obtained with the research, an e-book was elaborated that works as a guide for gamified educational practices that allows the teacher to understand the functioning of gamification beyond digital media, because, according to the results of the research teachers do not use this practice correctly, use it incorrectly or still do not use this methodology in their teaching practice.
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    Gamifica EPT: um guia para práticas educativas gamificadas
    (2023-04-28) Silva, Andréia Gonçalves da; Lima, Maria Francisca Morais de
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    Supercondutividade no ensino médio: uma proposta fundamentada na aprendizagem baseada em problemas
    (2016-12-15) Barbosa, Nara Gracy Travessa; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Padilha, Igor Tavares; http://lattes.cnpq.br/4605895860650284; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Litaiff, Fabian Cardoso; http://lattes.cnpq.br/9589155356379692; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920
    This dissertation presents an insertion proposal of the Superconductivity in the Secondary Level Education, having as foundation the Learning Process Based on Problems (ABP). In the educational context, the teaching of Superconductivity, one of the Contemporary themes in Physics, turns out to be necessary for having a set of applications connected to the daily lives of students, what evidences the importance of its insertion in the Physics curriculum of the Secondary Level Education. For this insertion, it was used an ABP, due to its characteristics favoring the active participation of the students in the teaching and learning process. The ABP methodology has as central point a problem to be solved, and as a means of answering it presents seven ways in its structure, in which the students are the active subjects and the teacher accomplishes the role of tutor. With this foundation, the research has as general purpose to analyzes the implementation of a proposal to insert Superconductivity in the Secondary Level Education, having as methodological support the Learning Based on Problems, in view of the need to have the teaching of Physics more contextualized that allows students to list the scientific knowledge with the life. Therefore, it was used a qualitative nature research for presenting peculiar feature for the conduction of the research and for the obtained tract data. The implementation of the proposal, with 38 students of the Secondary Level Education from a public school in Manaus – AM, located in the West zone, it was organized in three stages: the presentation of superconductors application and the central problem to be solved; the application of a questionnaire to evaluate the previous knowledge of the students; the approach of each block of content and resolution of the central problem. For this last stage, the approach of the Superconductivity theme, was organized in six blocks of contents: Historical Context; Current and resistance; Zero Resistivity and effect Meissner; superconductor x perfect conductor; theory BCS; 6) types of superconductors. The analysis of its data started from the specifics problems resolution proposed in each block and the results showed that the insertion of Superconductivity in the Secondary Level Education, by means of the Learning Process Based on Problems, enabled the Physics teaching contextualized and that allowed students to list the scientific knowledge with the daily life.