Campus Manaus Centro

URI permanente desta comunidadehttps://ri.ifam.edu.br/handle/4321/8

Documentos científicos dos servidores e discentes do Campus Manaus Centro

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Agora exibindo 1 - 5 de 5
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    Jogo da memória como ferramenta para o ensino de funções orgânicas oxigenadas e nitrogenadas
    (2021-08-09) Bentes, Gabriel da Silva; Salazar, Deuzilene Marques; http://lattes.cnpq.br/4519799169077909; Salazar, Deuzilene Marques; http://lattes.cnpq.br/4519799169077909; Villani, Fernanda Tunes; http://lattes.cnpq.br/7767105531688783; Freitas, Cristiane Rodrigues de; http://lattes.cnpq.br/5009896185255191
    Teaching organic chemistry in high school requires teaching strategies (ANASTASIOU, 2015) that enable the appropriation of knowledge as well as human development. This monograph aims to investigate the thought operations developed through the memory game in the teaching of oxygenated and nitrogenous organic functions in high school at a State School in the city of Manaus-AM. The study is characterized through qualitative and descriptive approaches, using an observation diary carried out in a pedagogical intervention project as a scholarship holder in the Institutional Program for Teaching Initiation Scholarships (PIBID). To achieve the general objective, the didactic game in the teaching process of Chemistry and the identification of the thought operations developed in the memory game of oxygenated and nitrogenous organic functions were discussed. The fundamentals of the teaching strategy (ANASTASIOU, 2015) allowed the identification of thought operations developed in the memory game. The construction of the game, the elaboration of the rules and the participation in the game allowed the students to verify the following thought operations: comparison, summary, observation, classification, project planning and research. the memory game built by the teacher-student avoids the "game for the game" and focuses on the effectiveness of learning when considering the group, the steps, the linked thoughts and especially the feedback in the student's speech that demonstrates the effectiveness of the game.
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    O uso de recursos tecnológicos para auxiliar na produção de materiais didáticos para o ensino-aprendizagem de química
    (2017-06-28) Oliveira, Daniele Menezes de; Coelho, Iandra Maria Weirich da Silva; http://lattes.cnpq.br/4062149157525849; Coelho, Iandra Maria Weirich da Silva; http://lattes.cnpq.br/4062149157525849; Alves, Edilson Gomes; http://lattes.cnpq.br/0914810895785401; Ferreira, Danielle Cristina Oliveira; http://lattes.cnpq.br/3971794341049346
    The growing lack of interest in chemistry subjective must be a motivational factor for the teacher to seek alternative methods to become teaching more interesting. The goal of this research was to encourage the production of didactic material applied to teaching chemistry using the methodology of corpus linguistics, which consisted in collecting and stocking up Chemistry contents from the 1stterm of high school, from the internet in a specific software used as computational tools where the research and the development of new methods were facilitated. As an example of this resource material produced and supported from the software is was done and applied a game about periodic table. The questionary applied at the end of the activity allowed for an evaluation about the importance in produce didactic resources by teacher, as well as, the importance and benefits from using games as teaching resource. Among the results it was observed the students understood appropriately the contents, prompted to work in groups, motivated to health competition for the purpose of win, in addition to create a diversity didactic materials by teachers, toward teaching chemistry.
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    Produções de jogos sobre ecologia como instrumento didático pedagógico no ensino fundamental: relações ecológicas
    (2016-12-19) Sousa, Kátia Lima de; Mello, Maria Stela de Vasconcelos Nunes de; http://lattes.cnpq.br/2805649897134729; Mello, Maria Stela de Vasconcelos Nunes de; http://lattes.cnpq.br/2805649897134729; Reis, Clebernilson; Souza, José Estanislau Sant'Anna de; http://lattes.cnpq.br/7774391151208979
    The present work aimed to teach ecology concepts, in a playful way, to the students of the 6th grade of Elementary School of a School of Integral Time in the city of Manaus-AM, using as a didactic-pedagogical tool the playfulness. The Case Study was carried out in two phases, namely: 1st phase, the direct observation in the classroom, at the time of classes and the resolutions of the exercises proposed in the book on the subject treated. The 2 ° phase have been prepared ecology games. After the presentation of the games, the students' acceptance and learning index was evaluated through a questionnaire elaborated for this purpose.109 students from the 6th grade of Elementary School, from classes 3, 4 and 5 participated in the research, presenting satisfactory results, When more than 95,116% were favorable to the application of the games, demonstrating interest and participation in the activities.
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    Cartilha para elaboração e confecção de jogos didáticos
    (2018-11-29) Carvalho, Francimary Cabral; Chaves, Edson Valente; Mendonça, Rogete Batista e Silva; http://lattes.cnpq.br/5623350701700106; Chaves, Edson Valente; http://lattes.cnpq.br/5983123273315301; Chaves, Edson Valente; http://lattes.cnpq.br/5983123273315301; Ponciano, Nilton Paulo; http://lattes.cnpq.br/3867399119278744; Castro, Rebecca Freire de; http://lattes.cnpq.br/2887105230586098
    This educational product is a didactic proposal of a booklet with 28 pages. Is main objective is to turn it in an instrument facilitator of the process of creation and construction of games for the teaching of chemistry that can be used in the classroom, favoring the assimilation of concepts and contents.
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    Validação de jogos didáticos utilizados para o ensino de Química
    (2018-11-29) Carvalho, Francimary Cabral; Mendonça, Rogete Batista e Silva; http://lattes.cnpq.br/5623350701700106; Chaves, Edson Valente; http://lattes.cnpq.br/5983123273315301; Chaves, Edson Valente; http://lattes.cnpq.br/5983123273315301; Ponciano, Nilton Paulo; http://lattes.cnpq.br/3867399119278744; Castro, Rebecca Freire de; http://lattes.cnpq.br/2887105230586098
    The Periodic Table is a complex theme for many students due to the difficulty of understanding their concepts, making it essential to provide educational tools that contribute to the assimilation of content. This study was developed considering the bibliographic survey, game selection, validation, game application, verification of learning and the elaboration of a didactic resource kit. This work has a qualitative approach, having as a methodological strategy the Research-Action. The research was developed with students and professors of the Federal Institute of Education, Science and Technology of Amazonas - IFAM. The selection of the games was done through consultation with the IFAM library records, consultation of the electronic records of the Academic Department of Basic Education and Teacher Training (DAEF) of the chemistry degree course, referring to PIBID projects from 2010 to 2014 and PRODOCENCE from 2008 to 2010. The Enigma Periodic and Chemical Profile games were selected, which were submitted to a content validation. The validation was carried out through the application of the games and subsequent evaluation of their attributes by the 7th period chemistry graduates and effective professors of the degree in chemistry, where through their specific knowledge about chemistry, methodology and didactics they critically analyzed the material proposed as a playful resource for the teaching of Periodic Table. Through the analysis of the information of the applied questionnaires, a content concordance analysis was generated among the evaluators regarding the formative aspects of the learning of the games, level of the content addressed by the games and playfulness. The games were reviewed, reprinted and applied in the 1st year of high school to measure how much the games influenced the learning process. The results obtained were excellent, with learning yield of approximately 78%, after the application of the periodic Enigma game and 71% after the application of the game Chemical profile. Before the application of the games the yield was 46%. In this context, it was evident the improvement of the use of the class, which justifies the effectiveness of play games validated in the present work. The Enigma Periodic and Chemical Profile games are promising tools to aid in the understanding of contents related to the Periodic Classification of Elements, and can be constructed with materials of low cost, which makes it a didactic material accessible to all.
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