Campus Manaus Centro
URI permanente desta comunidadehttps://ri.ifam.edu.br/handle/4321/8
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Item Circuito de química inorgânica: uma aplicação do jogo didático no programa de iniciação à docência (PIBID)(2021-12-16) Rodrigues, Agnes Bentes; Melo, Ana Claudia Rodrigues de; http://lattes.cnpq.br/5944321508964046; Melo, Ana Claudia Rodrigues de; http://lattes.cnpq.br/5944321508964046; Souza, Heliamara Paixão Filizola; Pardo, Clara Ximena Lourido; http://lattes.cnpq.br/9222474513958838Awakening students' interest in learning has become a challenge for educators. In recent years, education has gone through great positive transformations, and games have gained more and more space as a mediating instrument for teaching chemistry learning, that is, recreational activities are increasingly being used as a tool to awaken student interest content, and thus promote greater enjoyment of learning in the classroom. Therefore, in this work a game was made and applied with the aim of being a teaching tool for a high school class. For this, a qualitative research was used, in which data were carried out and surveyed through the application of questionnaires. The making and application of a game resulted in the awakening of students' interest in the chemistry discipline and also led to collaboration and participation, which were not perceived in purely theoretical classes. And so, we can consider that a survey served as a stimulus to educators and students in the use of games in classrooms.Item O uso do jogo didático no ensino de química para alunos do ensino médio de uma escola pública: cartas da tabela periódica(2021-02-26) Fonseca, Harley Pereira da; Mello, Maria Stela de Vasconcelos Nunes de; http://lattes.cnpq.br/2805649897134729; Mello, Maria Stela de Vasconcelos Nunes de; http://lattes.cnpq.br/2805649897134729; Herculano, Ricardo de Almeida; http://lattes.cnpq.br/4506729004612039; Ferreira, Danielle Cristina Oliveira; http://lattes.cnpq.br/3971794341049346The great lack of interest of students in teaching chemistry, especially with the use of the periodic table, is related to the traditionalism of expository classes, taught in the classroom, making them monotonous, both for the students and the teachers who teach these classes. From this observation, the need for innovation in these classes arose, with the aid of the didactic games tool, called the periodic table card game. This game tries to develop better learning and facilitate the recognition and identification of chemical elements, along with their physical and chemical characteristics. This work aims to create a didactic game, to assist teachers and students in teaching chemistry, facilitating the understanding of the contents covered in the classroom, more specifically chemical elements of the periodic table. The content was approached in a public school, with students from the 1st year of high school EJA (Youth and Adult Education), located in the neighborhood of Nova Cidade Manaus AM., Using a diagnostic questionnaire to collect data before applying the game and an evaluative questionnaire after the application of the game, for students and the teacher, in order to verify what contributions this tool would have in the teaching-learning process of this content. Theoretical classes were also used, in addition to a different methodology with the use of educational games. Classroom research was also carried out, looking for examples of the chemical elements in the students' daily lives, always adopting a technical and innovative language, with textbook activities and exercises. The results obtained were very satisfactory, as it is possible to observe through the graphs made in this work, the change of thought and concept about the periodic table, with the use of didactic games in the teaching of chemistry. It is concluded that the research, reached its objectives, contributing significantly to a better performance in the identification and memorization of the chemical elements of the periodic table, demonstrating that the use of didactic games is another auxiliary tool in teaching.Item Gamificação na EPT: uma prática pedagógica em tempo de era digital(2023-04-28) Silvia, Andréia Gonçalves da; Lima, Maria Francisca Morais de; http://lattes.cnpq.br/5134533993186051; Lima, Maria Francisca Morais de; http://lattes.cnpq.br/5134533993186051; Lacerda Júnior, José Cavalcante; http://lattes.cnpq.br/4731128445071858; Melo Neto, José Augusto de; http://lattes.cnpq.br/3836833775882414Based on EPT documents, this research is located in Line 1: Educational Practices in EPT, and in macroproject 1: Methodological proposals and didactic resources in formal and non-formal teaching spaces in EPT and aimed to investigate the gamification within the teaching practice from the Professional and Technological Education - EPT in time of the Digital Era, highlighting the digital inequality presented with greater evidence by the Emergency Remote Teaching (ERE) in the period of the pandemic caused by the SARS-CoV-2 (Covid-19). Such context, experienced in this period with more intensity, instigated us to think about the teaching and learning process and the usual and contemporary ways of teaching. Given this scenario, we explore teaching practice in the face of this changing reality that digital acceleration has brought to the educational community and is still little explored in EPT, as presented by the study. For the development of this research, we had the participation of 9 teachers from the EPT who work with young people aged 14 to 24 who are part of the learning program of the National Service of Commercial Learning - Manaus Unit - SENAC. For this study, we used research of an applied nature, with a qualitative approach. For data collection we used bibliographical and documentary research and forms. The forms were applied to identify: the digital information and communication technologies - TDICs in the educational context of the teachers, the digital and technological resources used by them more frequently, the digital and analogical didactic strategies used by the teachers, the game elements that the teachers use in their pedagogical practice and if they use them, the challenges and difficulties of teaching practice in the digital age and their role in the integral human formation of the student and in their formation for work, having work as an educational principle. From the results obtained with the research, an e-book was elaborated that works as a guide for gamified educational practices that allows the teacher to understand the functioning of gamification beyond digital media, because, according to the results of the research teachers do not use this practice correctly, use it incorrectly or still do not use this methodology in their teaching practice.Item Gamifica EPT: um guia para práticas educativas gamificadas(2023-04-28) Silva, Andréia Gonçalves da; Lima, Maria Francisca Morais deItem Lectio: jogo sério educacional para alfabetização de crianças com transtorno do espectro autista(2022-12-14) Santos, Alessandro Negrão dos; Silva, Viviane Gomes da; http://lattes.cnpq.br/3840356643382333; Silva, Viviane Gomes da; http://lattes.cnpq.br/3840356643382333; Lima, Roceli Pereira; http://lattes.cnpq.br/4785265306445784; Azevedo, Renildo Viana; http://lattes.cnpq.br/0601215754206476This work proposes the development of a serious game for children with Autistic Spectrum Disorder - ASD, LECTIO. The objective is to implement a game, using the Treatment and Education approach of Autistic and related Communicationhandicapped Children - TEACCH that helps children with autism in their learning to read in their literacy stage, valuing good usability practices and aiming at a good user experience. To that end, the game will be based on game development guidelines specifically aimed at people with ASD, providing children with an appropriate tool to use. Therefore, the proposal is to implement interactive, clear and easy-to-perform activities, applying the TEACCH approach, in order to help children with ASD to improve their learning.Item Proposta metodológica para uma abordagem significativa da função quadrática no 9º ano do ensino fundamental(2017-07-05) Lacerda, Thiago Augusto de Souza; Cruz Neto, João; http://lattes.cnpq.br/5719708939807276; Cruz Neto, João; http://lattes.cnpq.br/5719708939807276; Salazar, Deuzilene Marques; http://lattes.cnpq.br/4519799169077909; Santana Filho, Antonio Ferreira; http://lattes.cnpq.br/1731091856595215This work approaches a proposal of methodology with the intention to work the quadratic function content in a significant way. It also shows that a mathematics teacher who wants follow this proposal should be in disposition to involves himself into the area of pedagogical practice related to the content that wants to teach. These researches will make the teacher have theorical references that will help its in the pedagogical practice. It shows how the content follows a process prior to its appearance for study. It shows that the teacher needs to study the characteristics of his audience before present the appropriate context to approaches quadratic functions. And it is from this context that will make an associative analysis to work the desired content. Then, considering mathematics as technical language, this work approaches how can make a transition from context to content making this a significant thing in students lives.Item Estudo de caso: ocorrência e importância da experimentação no ensino de química em uma escola pública da cidade de Manaus(2017-02-16) Almeida, Laudjohnson do Vale; Santos, Ana Lúcia Mendes dos; http://lattes.cnpq.br/4731643147452069; Santos, Ana Lúcia Mendes dos; http://lattes.cnpq.br/4731643147452069; Villani, Fernanda Tunes; http://lattes.cnpq.br/776710553168878; Freitas, Cínthia Régia dos Santos; http://lattes.cnpq.br/7306319356578553This work was developed with the middle school students of a public school in the city of Manaus in the year 2015, during the supervised internship through observation and follow-up, thus arising from the need to show occurrence and importance of experimentation in the teaching- learning. To carry out the study, a didactic sequence elaborated according to Zabala (1998), based on the sequence of unit 2, was used as a method. The sequence was developed with six high school classes, started with a questionnaire. With the accomplishment of the work, it was possible to perceive that the students were able to understand what was happening during the experimentation, and to assimilate with the theoretical content studied. In this way it is possible to associate the social interaction that favors the process of discovering Vygotsky's knowledge (1988) with the reality lived in this work. Therefore, it is extremely important to experiment in the teaching of Chemistry, since it arouses a strong interest among the students, showing that chemistry in the daily life is a coherent trategyfor the teaching-learning process.Item Supercondutividade no ensino médio: uma proposta fundamentada na aprendizagem baseada em problemas(2016-12-15) Barbosa, Nara Gracy Travessa; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Padilha, Igor Tavares; http://lattes.cnpq.br/4605895860650284; Azevedo, Rosa Oliveira Marins; http://lattes.cnpq.br/3056605003492861; Litaiff, Fabian Cardoso; http://lattes.cnpq.br/9589155356379692; Anglada-Rivera, José; http://lattes.cnpq.br/5724564590431920This dissertation presents an insertion proposal of the Superconductivity in the Secondary Level Education, having as foundation the Learning Process Based on Problems (ABP). In the educational context, the teaching of Superconductivity, one of the Contemporary themes in Physics, turns out to be necessary for having a set of applications connected to the daily lives of students, what evidences the importance of its insertion in the Physics curriculum of the Secondary Level Education. For this insertion, it was used an ABP, due to its characteristics favoring the active participation of the students in the teaching and learning process. The ABP methodology has as central point a problem to be solved, and as a means of answering it presents seven ways in its structure, in which the students are the active subjects and the teacher accomplishes the role of tutor. With this foundation, the research has as general purpose to analyzes the implementation of a proposal to insert Superconductivity in the Secondary Level Education, having as methodological support the Learning Based on Problems, in view of the need to have the teaching of Physics more contextualized that allows students to list the scientific knowledge with the life. Therefore, it was used a qualitative nature research for presenting peculiar feature for the conduction of the research and for the obtained tract data. The implementation of the proposal, with 38 students of the Secondary Level Education from a public school in Manaus – AM, located in the West zone, it was organized in three stages: the presentation of superconductors application and the central problem to be solved; the application of a questionnaire to evaluate the previous knowledge of the students; the approach of each block of content and resolution of the central problem. For this last stage, the approach of the Superconductivity theme, was organized in six blocks of contents: Historical Context; Current and resistance; Zero Resistivity and effect Meissner; superconductor x perfect conductor; theory BCS; 6) types of superconductors. The analysis of its data started from the specifics problems resolution proposed in each block and the results showed that the insertion of Superconductivity in the Secondary Level Education, by means of the Learning Process Based on Problems, enabled the Physics teaching contextualized and that allowed students to list the scientific knowledge with the daily life.